Research Interests
An overview of the research topics and questions that currently spark my interest.
My work integrates cyber- and media psychology with human-computer interaction (HCI) theory and evidence to develop and evaluate virtual reality (VR) interventions, serious games, and other digital innovations and emerging media aimed at supporting learning, enhancing health and well-being, and fostering positive societal change.
My PhD research focuses on exploring the efficacy and the underpinning mechanisms of immersive VR games designed to portray the experiences of individuals with serious mental health conditions, such as psychosis and schizophrenia, within healthcare education settings. I am particularly interested in understanding whether and how these VR applications can impact future healthcare professionals' attitudes towards mental illness, with a specific focus on reducing stigma.
Additionally, I am interested in improving the inclusivity and accessibility of digital tools and technologies, especially for people with diverse physical and mental health needs. In my work, I emphasise co-production approaches, proactively involving users with lived experience throughout the design and development process. By incorporating inclusive design principles and collaborating closely with diverse stakeholders, including end-users, I aim to co-generate innovative solutions that address barriers to accessibility and promote a positive experience for all.